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breacher team datasheet

Okay, so i just realized: there are 12 minis (10 people and two robots) and your team consists of 12 people (1 seargent and 11 troops), which means you must use the specialists build option for the void-jammer and the surveyor, because you would need two more human miniatures if you built them as armsman (to get the total of 12). Navis Gunner equipped with either: Plasmagun, Meltagun, or Navis Las-Volley. Players looking to max the potential of this team may unfortunately have to purchase a second sprue if they want to put 12 Breachers on the table. Unfortunately here is where Breachers begin to appear a little lackluster. The axe Jack does fall short of models such as the Wyrmblade Locus or the Legionary Butcher in terms of pure close combat effectiveness, and is more comparable to the Blooded Traitor Butcher. Models cannot be set up within Engagement Range of enemy models. Operatives with this ability are immune to the Splash special rule if they arent the original target the attack, and they may re-roll one defense die against any shooting attack that originates from Torrent, Blast, or from a specified point (e.g. The Fire Warriors Breacher Team specializes in brutally effective close-range assaults, clearing buildings of threats in a tight, tactical formation and delivering sharp, shockingly sudden frontline displays of raw incendiary power that grind enemy soldiers into dust, discharging Pulse Blasters and hurling Photon Grenades until they are certain 1 / 2. Each Fire Warrior and Shasui is armed with a pulse blaster and photon grenades. They get a shiny new datasheet. Lastly, it is worth pointing out that he still comes equipped a Shotgun and Hatchet, meaning he is still more than capable even without his many bombs. 127. In is unclear if this guys rules were written before the data-slate balance limited grenades to one per type per Kill Team, which will assumedly be addressed in the future. Ive alluded to it a number of times, but a Devilfish for your Breacher Team to ride in is almost mandatory; with their extraordinarily-short range, Breachers need some extra way to get in close with the enemy so their guns are effective. This means your opponent is likely to pick the most difficult objective they can, which is only compounded if it is one that can be picked up and moved. The bearer can only shoot with6"Grenade D68-32each demolition charge it is equippedwith once per battle.6"Grenade D6301Blast ABILITIES The bearer has a 5+ invulnerable save. You only do this is you have no other choice, have multiple enemies that can reasonably expect to effect with this ability. Any Fire Warrior may take a pulse pistol. The different between AP5 and AP3 is enormous, and even against those 2+ save models the S6 really can help a lot as well- it even can do a number on light vehicles. Each time a model in that unit makes an attack, subtract 1 from that attacks, Each time a model in the charging unit makes an attack, subtract 1 from that attacks. The Fire Warrior is the backbone of Tau military force, the Fire Caste. Basically these guys were clearly tailor made for Into The Dark. Unit and the Gheistskull, each of which replaces an operative. With mechanical efficiency instilled by endless drills, the Tau maintain a punishing fire rate even when engaging the enemy at long range. Hi folks, just got the new into the dark box and started putting together the models. Gunners also gain 1 wound over their standard armsmen counterparts, but sacrifice their hatchet leaving them more vulnerable to close combat. Now, a different gun can obviously make for a very different unit when on the offense, but defensively youll find them to be almost exactly like the Fire Warriors of old. My list right now that I have been playing is two Yvarha and two breacher teams. Each model must be in unit coherency with one other model from own unit. Instead, it may be set up at the end of any Movement phase. About half way now. Names, trademarks, and images copyright theirrespective owner. The Imperial Navy Breacher Kill consists of 12 operatives, which means that to make a playable team out of the box contents, you must select the Navis Void-jammer and Navis Surveyor. Overall, Breacher Teams play and feel very different than the other Fire Warrior unit, Strike Teams. If charge successful, models make their charge move. The Breachers are a 12-operative team consisting of one Sergeant-At-Arms equipped with either a Navis Shotgun and Navis Hatchet or a Bolt Pistol/Heirloom Pistol and Chainsword/Power weapon and then 11 Navy Breacher operatives selected from the following list: Navis Armsmen (The Non-Specialist) Navis Axejack Navis Surveyor INDEPENDENT POWER If your army is Battle-forged, for each Detachment with this ability, that Detachment cannot contain any ETHEREAL models. The Breacher Fire Warrior Shas'ui and every Breacher Fire Warrior is equipped with: pulse blaster; pulse pistol. However, with the introduction of the Into the Dark missions in competitive play you can expect these guys to be a nightmare to play against, theyre durable, numerous, deadly up up close, and versatile. Is there a way to get at least one of those two Breacher Teams from your deployment zone into range of your opponents without a Devilfish? This weapon is functionally a power weapon, but apparently he has been practicing a lot with it as he sports a +1 attack and hit/wound over his generic kin, and even has an autopistol as a backup weapon. Except for one Breacher, all the others have two builds, either a standard shot-gun wielding Breacher or the specialist build. Lastly, the Endurant may perform the Fall Backaction for 1 AP. You can unsubscribe at any time. Like other Tau basic troops, they come with Defensive Grenades and the Supporting Fire rule, which gives them a modicum of protection against assaulters. Even when under intense pressure, Tau warriors remain calm and resolute to break enemy charges with salvoes of fire. I used Infinity 25mm bases for them but they come in 10 so had to kitbash the other two myself. Use this at the start of . Recon Sweep: 1 CP. Hi Obsidian Empires' release date has been reset for the 4th time, without any bulletin. Inspired by the fieldcraft of alien auxilia, the warriors of Dalyth are practised in subtly encircling their foes. Great unit though, definitely something that tau needed in my opinion , Your email address will not be published. On the tabletop, the Breacher Teams consist of at least 5 Fire Warrior models armed with short range and potent weapons. For my paint scheme, I decided to lean into the everyone is a baddie theory and went for a dark and menacing scheme, which I think ended up having some light Battlestar Galatica vibes. Others have multiple nubs, to align the legs, but ensure that you dry fit before you glue to make sure that everything fits as intended. Once youve taken away the Breachers ability to move quickly, you will be able to easily outmaneuver much of their meaningful firepower by staying at least 10 away if not greater than 15 away to completely negate them. Select a friendly operative when it makes a Shoot or Fight Action against an enemy within six inches. Tabletop Gaming: Store, Events, Paint Studio, Content. { Your typical leader operative, slightly tougher and deadlier than a generic operative, with a special ability that reflects their role as leader. . If it is the first friendly operative to be activated that Turning Point you may retain a single attack die as a critical hit without rolling it, while if it also the first time a friendly operative has made a Fight or Shoot Action during that turning point it may also retain another attack as a normal hit without rolling it. Tau combined arms groups are called Hunter Cadres for good reason. Another key to their success is having other aggressive models with them. Im not saying you should always be spending 4CP to buff this ~80 point unit, but the option is there should you need it. Announcing: The Unified Tournament Circuit (UTC). This likely the best of the three faction specific Tac Ops as it plays directly into what you will likely be doing throughout the match. Just slapchop then contrast/diluted acrylic paints to speed paint them. At two shots each, the Breacher Team can put out some hurt at close range. However, if you fail to kill your target you can expect to get immediately assaulted and killed, so there is definitely some caution involved. The main feature of Breachers are their weapons, the Pulse Blaster. -- Patreon Page -- So Traitor Guard FINALLY Got some 40K Rules - and they're good! Models cannot be set up within Engagement Range of enemy models. My main point though is that it doesnt seem mandatory in all situations. Lastly, the Navis Grenadier gets to re-roll two die, because he has a cool bomb suit. While unit has 6+ models, each model must be in unit coherency with 2 other models from own unit. The Shasui may take a markerlight. Obviously the real tough customers would just run through them but whatever. I painted their coats and other cloth with Black Legion Contrast (which I may note, is pretty close to Corvus Black) and a highlight of grey. Tau Empire Boarding Actions Battle Tactic Stratagem, Use this Stratagem in your Command phase. Here's what to expect. Declare targets of the charge (must be within 12"). This Tac Op is a letdown both creatively and from a tactical standpoint. In tight spots and enclosed spaces where the range of more conventional Tau units would be useless is where they come into their own. Breachers excel when able to get in the face of the enemy to support surgical strikes. These drones are deployed along with Shadowsun. The support turret isnt set up when the rest of the unit is. loads the data from Fire Teams and lets you adjust it as campaigns progress. Any advice on the delay? event : evt, Declare targets of the charge (must be within 12"). In the case of grenades you have little reason to select them since the Grenadier comes with them, and many of the other choices are either very situational, or marginal in their effectiveness. Before selecting targets, select one of the profiles below to make attacks with. via Warhammer Community Select one, Tau Empire Boarding Actions Strategic Ploy Stratagem, Tau Empire Boarding Actions Wargear Stratagem. The shotgun is basically a slightly superior version of the shotgun found on other Kill Teams, sporting the same short range profile, but also coming with a long range profile that hits/wounds on a 5+ and has one of the weakest damage profiles of 1/2, which is better than nothing. For more information, please see our Well, as discussed before they have to get close to the enemy to function effectively; this means we can either use them offensively (as a spearhead unit that moves aggressively towards the enemy) or defensively (as a shield unit that deters the enemy from coming too near us or punishing them if they do.). As mentioned above, they come with the Grenadier, who you should always take. PULSEFIRE DRILL 1CP However, if you combo them with something more substantial like Darkstrider (who gives a plus 1 to wound) and/or the Breach and Clear! All of these attributes combined give Breachers a significant advantage over other horde teams at the six inch and closer range. Can be shot even if firing models unit is within Engagement Range of enemy unit. When your Poop breaches the top of the water while taking a dump. Tau Sept doctrine heavily emphasises the massed concentration of fire upon a single target at a time, obliterating each component of the enemy force in succession with a series of unrelenting barrages. Wyrmblade or The Blooded, but instead the operatives being exchanged simply expand the options available to their handlers. The Fire Warriors Breacher Team specializes in brutally effective close-range assaults, clearing buildings of threats in a tight, tactical formation and delivering sharp, shockingly sudden frontline displays of raw incendiary power that grind enemy soldiers into dust, discharging Pulse Blasters and hurling Photon Grenades until they are certain every path is clear. Cannot be shot alongside any other type of weapon. In addition, add 1 to armour saving throws made for the bearer. Often deployed from a Devilfish APC, they are able to rapidly deploy and lay down withering barrages of fire against their foes. The operative may select a point within 6 inches, and any operatives with 2 inches of that point lose 1 APL on a roll of a +4. Saving 2 Breachers would save a few more points than the cost of the drone, but only saving 1 would be a net loss. With the arrival of close quarters combat to Kill Team we are given a team that seems almost tailor made for the new rules, Imperial Navy Breachers. The kit comes with so many heads, you could assemble everyone without a helmet if you wanted. Breachers excel when able to get in the face of the enemy to support surgical strikes. The only option I would consistently purchase would be the Devilfish, which they need to be able to get close to the enemy- the support turret mandates sitting still to use it (which Breachers dont want to do) and the Shasui just isnt cost-efficient enough to be worthwhile, though taking him for the 5++ gimmick might be cute. Breachers in a Devilfish with Darkstrider All day everyday, its awesome. Missile pod used in the following datasheets: Markerlight used in the following datasheets: The MARKERLIGHT keyword is used in the following Tau Empire datasheets: The TAU AUXILIARY keyword is used in the following Tau Empire datasheets: The TAU EMPIRE keyword is used in the following Tau Empire datasheets: The BORKANDALYTHFARSIGHT ENCLAVESKELSHANSACEATAU SEPTVIORLA keyword is used in the following Tau Empire datasheets: The DRONE keyword is used in the following Tau Empire datasheets: The BORKANDALYTHFARSIGHT ENCLAVESKELSHANSACEATAU SEPTVIORLA and DRONE keywords are used in the following Tau Empire datasheets: The INFANTRY keyword is used in the following Tau Empire datasheets: Smart missile system used in the following datasheets: The TRANSPORT keyword is used in the following Tau Empire datasheets: The DALYTH and CORE keywords are used in the following Tau Empire datasheets: The PHOTON GRENADES keyword is used in the following Tau Empire datasheets: Pulse pistol used in the following datasheets: The TAU SEPT and CORE keywords are used in the following Tau Empire datasheets: This datasheet has Troops Battlefield Role. In my experience, breachers are not a unit that needs to sweep the game. Even at the lackluster profile of the longest range, 20 shots turn one is better than none, but by default theyll be hitting on 5s due to having Advanced. I only did one sub-assembly, which was on the Navis Endurant. Man I wish chaos space marines actually got bolt rifles. While these are two separate operatives the requirement to take them together means theyre linked to one another. Not overly thrilled with my plasma but ready to move on. All of a ranged weapons attacks must be made against the same target unit. You have a 100% chance of losing your AP to have a 50% chance against your opponent? Let's take a look at the new Imperial Navy Breacher Team Datasheet for Warhammer 40K!-- Patreon Page -- https://www.patreon.com/auspex -- SubscribeStar --https://www.subscribestar.com/auspex-- Buy Warhammer 40K miniatures here --Element Games in the UK: http://elementgames.co.uk/?d=10426 Amazon in the USA + Canada: https://amzn.to/303klKD-- Social Media --Facebook: https://www.facebook.com/Auspex-Tactics-103129707773165 Discord: https://discord.gg/RrvQurN --- Subscribe to Auspex Tactics ---https://tinyurl.com/yc69mguy0:00 Intro0:59 Datasheet3:30 Wargear Choices5:53 Are They Good? Patience is the key to these guys. At 10 or less the gun is instead S5 AP5, and at 5 or less it is S6 AP3- an absolute beating if you can get in for it. Full list of Tau Empire units sharing same Battlefield Role follows: The BREACHER TEAM keyword is used in the following Tau Empire datasheets: The STRIKE TEAM keyword is used in the following Tau Empire datasheets: The CORE keyword is used in the following Tau Empire datasheets: The FIRE WARRIOR TEAM keyword is used in the following Tau Empire datasheets: The PATHFINDER TEAM keyword is used in the following Tau Empire datasheets: If this unit contains a Support Turret model, it has. Reddit and its partners use cookies and similar technologies to provide you with a better experience. An operative simply gains 1 wound, which is a fantastic way to elevate nearly the entire team it 8 wounds, an important thresh hold. If i've read . Both Models B and C are within Engagement Range of Model A, as the shortest distance between them passes through an open Hatchway and they are within 2" of one another. You can upgrade one Fire Warrior to a Shasui (sergeant). A very niche piece of equipment that is almost entirely dependent on how the Kill Zone is setup, opening a hatchway may give your team early access to objective markers or better strategic positions on the map. The Breachers are a 12-operative team consisting of one Sergeant-At-Arms equipped with either a Navis Shotgun and Navis Hatchet or a Bolt Pistol/Heirloom Pistol and Chainsword/Power weapon and then11 Navy Breacher operatives selected from the following list: All operatives are limited to 1 per Kill Team with the exception of 2 Gunners, and regular Armsmen, which have no limit. If you disable this cookie, we will not be able to save your preferences. The Breacher Fire Warrior Shasui can be equipped with 1 markerlight. Breacher Teams excel at clearing enemy-held structures with blinding photon grenades and disciplined bursts of pulse fire. The battlesuits have numerous short-ranged weapon options, which offer great utility against many different enemy types in tight spaces. Tau are trained to dominate the battlefield with relentless volleys of overlapping pulsefire. Place an attack or defense token, depending on which ploy you choose, and place it anywhere in the kill zone. Full list of Tau Empire units sharing same Battlefield Role follows: The BREACHER TEAM keyword is used in the following Tau Empire datasheets: The STRIKE TEAM keyword is used in the following Tau Empire datasheets: The CORE keyword is used in the following Tau Empire datasheets: The FIRE WARRIOR TEAM keyword is used in the following Tau Empire datasheets: The PATHFINDER TEAM keyword is used in the following Tau Empire datasheets: If this unit contains a Support Turret model, it has. If they succeed in the Trial, they can go on to serve in elite Battlesuit units. Borkan scientists have distributed the latest prototype weapons amongst their septs Fire Caste contingents, optimised to increase range and accuracy. This token must be placed on a piece of terrain no more than an inch thick. Soldiers with opportunities to gain knowledge and experience from additional schools (such as airborne, air assault, rappel master, mountain warfare, Ranger, urban mobility breacher, explosive ordnance clearance, or pathfinder) will have a solid foundation for success. This latter ability, while cool and fluffy, is an extremely convoluted way to basically simulate the effects of a vantage point, and while it may have its uses in the close confines of Into the Dark, it is extremely limiting for a standard Kill Zone. Otherwise always a solid choice for any team. Second, theyre armed exclusively for close quarters combat, sporting the two weapons that are distinct to the Breacher team: the Navis Shotgun and Navis Hatchet. This final weapon trait is what really seals the deal here making this weapon nearly as deadly as a Soulreaper Cannon. Additionally, he has three wounds over the standard armsman and comes with several unique abilities that serve to help him and his allies stay alive. I added some Vallejo Black Lava paste for patches of a gritty, rusty texture. Pulse carbine used in the following datasheets: Missile pod used in the following datasheets: Markerlight used in the following datasheets: The MARKERLIGHT keyword is used in the following Tau Empire datasheets: The TAU AUXILIARY keyword is used in the following Tau Empire datasheets: The TAU EMPIRE keyword is used in the following Tau Empire datasheets: The BORKANDALYTHFARSIGHT ENCLAVESKELSHANSACEATAU SEPTVIORLA keyword is used in the following Tau Empire datasheets: The DRONE keyword is used in the following Tau Empire datasheets: The BORKANDALYTHFARSIGHT ENCLAVESKELSHANSACEATAU SEPTVIORLA and DRONE keywords are used in the following Tau Empire datasheets: The INFANTRY keyword is used in the following Tau Empire datasheets: Smart missile system used in the following datasheets: Pulse rifle used in the following datasheets: The TRANSPORT keyword is used in the following Tau Empire datasheets: The DALYTH and CORE keywords are used in the following Tau Empire datasheets: The PHOTON GRENADES keyword is used in the following Tau Empire datasheets: Pulse pistol used in the following datasheets: The TAU SEPT and CORE keywords are used in the following Tau Empire datasheets: This datasheet has Troops Battlefield Role. Warhammer 40k analyst, tournament reporter and Ultramarines enthusiast, I'm the man behind the 40K podcast: Signals From the Frontline. This allows you to select the C.A.T. There are merits to taking a Devilfish as well though. YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLlVLSmF4emhLZUJz, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLm11eE5SdTNaMFZz, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLkdJQ09aXzh5MG5Z. I'm particularly interested in hearing from people who are playing campaigns and what kind of information they need to keep track of. Their shield and shotgun slot together solidly and the connection points to the torso are very straightforward. The obligatory melee specialist. Up until now the Imperial Navy had very little model representation with the voidsmen from the Rogue Trader Kill Team 1.0 expansion being the closest example of small s space marines. Breachers also come with a Field Relay Amplifier; this does nothing on its own, but if they are in a squad with a Guardian Drone, it improves the save they receive from it to a 5++. This is a fantastic ability as there is no limitation on what operatives can be activated in this way. This is the most assured way to get them in the face of your opponent. Number of attacks = number after weapons type. T'au teams have a large number of drone options to choose from. This makes for a harder decision on the part of the player as the abilities provided by the Gheistskull or C.A.T. I really appreciate the extra equipment that is molded to fit seamlessly on the Breachers backs, with notches to fit onto the belt loops. Probably not. 20 S6 AP-2 D1 shots will shred light and medium infantry with just a little bit of support from markerlights. Sacean cadres maintain close contact with Air Caste spotters in low orbit whose intelligence scans augment the accuracy of the Fire Caste. Your standard generic, run-of-the-mill operatives, where you trade out any special abilities for GA2. Allows units within 6 of a charged unit to fire overwatch as if they were the target of the charge, at the cost of not being able to fire overwatch again that turn, Auto-pass moral tests if you roll a 6 on a Morale test. Editor: Danni Button, Adam Harrison I painted them a base of Doombull Brown. WARGEAR OPTIONS Want to have your Hatchcutter open up a bulkhead so your AxeJack can charge through? } Like Lock it Down this ploy can be very useful, and has the added benefit of lasting the entire game. Formatted to be trading card sized. I did not oder this I do not want this thankyou Idid not order this! are considered have the engage order for shooting attacks made by friendly operatives. By subscribing you confirm that you are over the age of 16 or have consent from your parent or guardian to subscribe. Fire Warriors are known to be efficient, professional, and cautious fighters. loads the data from Fire Teams and lets you adjust it as campaigns progress. Required fields are marked *. window.mc4wp.listeners.push( The Breacher Team re-rolls failed wound rolls against the enemy unit until the end of the this phase. Can be shot even if firing models unit Advanced. This is likely to find plenty of use simply due to the close range nature of this team, and is excellent for forcing damage through against more heavily armored enemies. Full Masthead & Authors. Breachers come with the usual number of ploys for new teams, all of which are well balanced, and play into the aesthetic of the team. If they keep adding new rules, I might need to move the Special Rules section to another page to make this a two-sided reference . I made a wash of Fiery orange and water, which I applied to the textured bits, and then finished it with a thinned coat of Nuln oil. The trick for Breachers, then, is to get delivered to this range without dying and their usefulness to you will depend on your proficiency in doing that. Your opponent then selects an objective to be the target of this Tac Op. Rather than seeking to section off part of the enemy and eliminate them, the Breachers here are looking to wait until the enemy gets on top of you . Breacher Teams within 3 of a friendly Guardian Drone have a 5++ invuln save. Not only does he come with the Frag, Krak, AND Stun grenades, but he can also use them TWICE at no equipment cost. window.mc4wp = window.mc4wp || { The bearer gains the Smokescreen keyword. Fire Warriors also typically carry Photon or EMP Grenades, and frequently make use of Devilfish vehicles for transport. The former is simply the standard weapon profile already available to the weapon, while the latter allows the operative to only use the long range profile of the weapon, but with +1 damage and +1 BS, effectively turning your shotgun into a lasgun. When your operatives are initially setup you choose which ammo type theyre equipped with. Anyways, some asked about my navy breachers and here they are! I ended up with a couple small gaps that I didnt notice until they were primed. If you decide to place a defense token, operatives may do the same but with defense rolls made against shooting attacks. The rims were painted black and they were done! In some important ways, namely range and potential number of shots per model, they are outclassed by Strike Teams, so while you may see them on the table from time to time due to their strengths, they wont be the norm. Breacher definition: a person who breaches something | Meaning, pronunciation, translations and examples There are some leg sets that dont have the best alignment points, with the only true identifier being the back of the coat. Tau combined arms groups are called Hunter Cadres for good reason. I began writing for BoLS in 2016. Each model must be in unit coherency with one other model from own unit. Definition of breacher in the Definitions.net dictionary. Can be shot even if firing models unit is within Engagement Range of enemy unit. However at the end of the day this item is useless if no hatches are present making it the least overall useful item available to the team. Cannot make a charge move within Engagement Range of any unit that was not the target of the charge. Also included is a Faction card that details the faction rules that apply to T'au Empire Detachments. Any number of models can each have their pulse rifle replaced with 1 pulse carbine. Perhaps the biggest letdown of the team are the two drone operatives who will likely find themselves benched in competitive play in favor of standard voidsmen. It doesnt take a math major to know 40 shots is better than 0, turn 1. Bell of Lost Souls℗ is a registered trademark of Even when under intense pressure, Tau warriors remain calm and resolute to break enemy charges with salvoes of fire. At the end of the battle if one operative is within six inches of your opponents kill zone edge you gain 1 VP, and you gain additional VP if you have two or more. After four years 'on the line' as a standard Shas'la, Fire Warriors can undertake the Trial by Fire, an ancient ritual that can see them promoted to Shas'ui. At T7 Sv3+ and W12, this is not hard. This is rather insultingly good compared to similar specialists such as the Guardsman Demolitionist or Infiltrator Saboteur who have to set up their weapons to use them, while this guy just gets to hurl a hunk of C4 at someone. This ploy will do ALOT to open up new and creative plays for Breacher players. A model with an invulnerable save can use it instead of its normal Sv. Dylan: Like previous Kill Teams, this kit has three frames: two full size frames that contain the lions share of torsos and weapons and the third half-size sprue that has all the special stuff on it. [3], Fire Warrior squads are typically armed with Pulse Rifles but sometimes are also seen with Pulse Carbines and Pulse Blasters and the Shas'ui may be equipped with a Markerlight. The bases are cut styrene with some bits to match the floors I made. Operatives equipped with this are immune to APL reduction and the Stun ability. Drones. If the enemy followed any sort of mixed arms approach to warfare then breachers would be awesomely useful fighting off things like assault marines or what have you. I managed to paint the full squad in about a week. Breachers are touted in their fluff as a close-range brawling unit and perform this role reasonably well; few units in the game can hit as hard as they can at short ranges, point-for-point. This is a pretty insane choice on the part of the designers, while it makes sense from a fluff standpoint the attack from the Gheistskull isnt very powerful, and using it immediately means the Void-Jammer can no longer use Interference Pulse. Might have a palate cleanser soon. Hunter Clade data has been added and I've made some changes since I last posted this.

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